Discipline makes Daring possible.

Missing You

Missing You

For over 30 years I did almost all my shopping at my local big-name supermarket.

Recently, I stopped.  The trigger was the self-checkouts – they finally brought it home to me that in spite of all the personal ‘offers’, I am not a person for them, I am merely a consumer.   A number on a loyalty card.

Do they miss me?   I doubt it.

Now I buy from street markets, WI markets, farm shops and sail cargo.  I shop around.  Not for the lowest price, but for the best price/experience combination.

I want to do business with people that will miss me when I’m gone.

Don’t we all?

Shopping

Shopping

Yesterday evening I picked up my second ever online grocery order from Greenwich Pier.  It was more expensive than buying the same stuff from Ocado, but not eye-wateringly so.

What I bought:

  • Coffee beans, chocolate, olives with lemon, olives with garlic, almonds and honey.
  • A contribution to the restoration of the Raybel – a historic Thames barge that will be used in future drop-offs along the Thames.
  • Support for small, organic growers and producers across Europe and in South America, so they can carry on treating their land, their crops and their people right.
  • A contribution to another income stream for the schooner Gallant and other ships like her, so that more people can enjoy sailing in her, and more people can buy goods shipped by her.
  • Support for New Dawn Traders and the Sail Cargo Alliance they are part of.
  • A contribution to another way of doing things.

We waited, in the open air for a good 10 minutes before my shopping arrived – far longer than I’ve ever waited at my favourite bugbear, the supermarket checkout – but I didn’t mind.  Funny that.

We never buy ‘just stuff’.  We buy what we think it means for us.  Sometimes what we think it means and what it actually does are the same thing.

And that makes us ‘consumers’ more powerful than we realise.

Unscripted

Unscripted

Too often we think that treating customers the same way means putting them through the same mechanical process.   In doing so we mistake customers for widgets.   We also mistake our staff for widgets.

Much better to exploit the possibilities offered by human beings to create processes that are consistent without being mechanical.

The trick is to think about what must be covered as part of the process, then find a way to help the human being running that process to remember that, while giving them freedom as to how they cover it.

Take a phone call for example.  Rather than scripting a sales or customer service call, why not create a simple prompt sheet, that lets the person making the call remember what must be covered, while letting them cover it as part of a natural conversation with whoever is on the other end of the phone.   I’ve written an e-book showing you how.

Both sides of the conversation will feel more natural, and that makes both sides much happier to make and receive your calls.

Consistency

Consistency

Good Services principle number 9: A good service is consistent. I like this principle particularly, because consistent doesn’t mean uniform. Your services

Taking chances

Taking chances

It’s impossible to predict every possible scenario.   So instead of trying to plan for every eventuality, it’s much better to simply keep your options open.

The trick is to minimise the possible downside, while allowing the upside to take care of itself.   So, if you can protect your restaurant from the worst effects of a storm, you can stay open, when others around you don’t.  If everyone is evacuated (including you), you’re no worse off than if you had closed anyway.  If they aren’t, you’re going to be popular.

This is what it means to be antifragile – the downside won’t kill you, while the upside benefits you significantly.

The beauty of this idea is that it makes dealing with risk much simpler.  All you really need is to understand what might kill you, and mitigate the effects of that – creating a floor, below which nothing can go, while leaving the ceiling open to the sky.

You can do this with business processes too.  Specify “the least that should happen”, and let humans beings find new ways to add the delight.

Then ratchet up the floor.

Good design is honest

Good design is honest

It does not make a product appear more innovative, powerful or valuable than it really is.    It does not attempt to manipulate the consumer with promises that cannot be kept.” Dieter Rams, design principle number 6.

Enough said.

Good design is long-lasting

Good design is long-lasting

“It avoids being fashionable and therefore never appears antiquated.   Unlike fashionable design, it lasts many years – even in today’s throwaway society.” Dieter Rams Design Principle number 7.

When a service process captures the ‘what has to happen’ without getting too bogged down in the ‘how it happens now’, it lasts.  It stays meaningful, and as a result stays useful, and used.

This is possible because human beings are very good at grasping an overall structure, and very good at flexing themselves around it to deal with a specific situation.

So let them.   In a service business, variation is information.

Buying Customers

Buying Customers

Acquisition is a common form of expansion.  Especially where customers buy regularly and repeatedly.  As the buyer, you add a whole bunch of new customers in one go, in bulk.  As the seller you get to cash in on all those years of hard work.

So far, so good.

For employees, takeover or merger often leads to culture shock, as two distinct (and probably inarticulate) Promises of Value clash in the new business.  This is a recognised issue that gets attention and effort from the buyer.

But what about customers?

Often, they don’t even know until after the event, when they call for support and find the rules have changed on them, or see the size of their next bill.

What do you think they feel when they find out?

Perhaps they don’t care, as long as there is no difference in the service they get or the fees they have to pay.  They didn’t have a relationship with the previous company and they don’t with the new one either.   These customers will stay until a significantly better offer comes along, as sooner or later it will.

Perhaps they are delighted – because the new rules make things easier for them, and efficiencies or economies of scale make their bills lower.  These customers will stay, and tell everyone why.

Or perhaps they feel belittled, betrayed and angry.   They had a relationship with the previous company.  They had chosen it because of its values and ethos.  They had bought in to its Promise of Value.  This company and the way it worked had become part of their life, and now you’ve taken that away.  Worse still, you’ve treated them as a commodity.  These customers will leave, and tell everyone why.

What’s the answer?

Aim for delighted, every time.

 

Gassaku

Gassaku

Gassaku, or ‘joint work’, is, unsurprisingly, a Japanese concept, where each collaborator’s contribution is celebrated and acknowledged, while recognising that the completed work transcends all of them.

In the west, we’ve become so used to the idea of the lone artist, the single originator, the star founder, that we are almost blind to joint work.   Except perhaps, when we watch a film, and see at the end the enormous numbers of people that helped to make it.

Yet all work is joint work.  We achieve nothing alone.

Everything we do is built on the work of others – not just those around us now, but those who have gone before.  Not just work that directly contributes to our achievements, but the work (not always paid) that built and continues to build and maintain all the infrastructures that enable them.

Time we acknowledged their contributions.

Good Design makes a product understandable

Good Design makes a product understandable

It clarifies the product’s structure.  Better still, it can make the product clearly express its function by making use of the user’s intuition.  At best, it is self-explanatory.   Dieter Rams, Design Principle number 4.

How many times have you pulled at a door that was meant to be pushed?  Or pushed a door that was meant to be pulled?

There are 4 simple design solutions that would prevent that tiny but all too frequent source of wasted energy and frustration:

  1. Put a flat plate on the ‘push’ side and a handle on the ‘pull’ side.
  2. Allow the door to swing both ways, and have a flat plate on both sides (because both are now ‘push’).
  3. Allow the door to swing both ways, and have a handle on both sides (because both are now ‘pull’).
  4. Have the door open automatically as someone approaches it.

1, 2 and 3 make the door understandable, 4 makes it self-explanatory.

 

We live and work among millions of designed products every day, from doors to roundabouts and office blocks to business processes, organisational structures and governments, many of which provide all too frequent sources of wasted energy and frustration.

How would you re-design them?